My first impression is: this campaign is very easy, with too much money, power-ups and weak enemies. Please, play and share my campaing like crazy and post your feedback here. If you know a more suitable music, write down here. For soundtrack I use some random dungeon music compilation I found on youtube. EyeoftheBeholder3TheAssaultonMythDrannorRulebookBW Identifier-ark ark:/13960/t4mm0s38d Pages 51 Scanner Internet Archive Python library 0.9.1. But trust me, they're painful to listen at. As One Part Of A Striking Equine Story, This Artwork Showcases An Exclusive. Q: Did the original EotB feature some sort of music?Ī: Yes, only on SNES and SEGACD version. Ralph Waldo Emerson Once Said, the Eyes Indicate The Antiquity Of The Soul. Some sound effects like doors are ripped directly from the original game. Kobold and gnoll are the only 100% original made by Khrusayder and edited by me. Wallsets are from Dan Huling, zombie is a "re-skin" of original hammerwatch mummy_elite, Kuo-Toa is ripped from Bomberman (a 4 direction sprite, my brother Khrusayder made the rest from scratch). Q: So, does this campaign stay true to the original source material?Ī: Well, that's my intention. The original campaing with 12 levels + 4 secret levels. 4 new enemies (Kobold, Zombie, Gnoll and Kuo-Toa) + 1 secret enemy. From 09.11.21 (9 November 2021 of the year) Beholder 3 Playtest 1.1 All versions are distributed via Google Drive as a rar-archive. First section of the game (The Sewers), featuring 3 levels + 1 secret level. Beholder 3 Playtest 1.0 All versions are distributed via Google Drive as a rar-archive 3, All versions are distributed via Google Drive as a rar-archive. Eye of the Beholder, the classic 1991 dungeon crawler from Westwood Studios returns again.
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